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Updates

ARC Continuum is Coming to Kickstarter

By | Game Development, Updates | No Comments

The team at Akimbo Creations has some exciting news as we start the next leg of our journey. ARC Continuum will be coming to Kickstarter early September.

It has been an exciting journey so far!

Steam Greenlight

It’s been almost a year since we got Greenlit on Steam. We cannot thank everyone who supported us enough. With the help of CMF (Canadian Media Fund) and the tremendous support we received during our Steam Greenlight campaign. It has allowed us to continue to work on our passions and allow us to push the boundaries of indie gaming with ARC Continuum.

The offices of ARC Continuum have since expanded and we now have offices in Ottawa in addition to the original studio in Vancouver. Our studios are now home to many talented individuals who bring with them the passion for quality and indie games.

Kickstarter

We will be using Kickstarter to bring ARC Continuum to the next level, every dollar we raise, we plan to put back into development to add features, powers and enemies that we had to drop.

We will need all support we can get, so tell your friends and family about ARC Continuum!

ARC Continuum Kickstarter

Update on Beta

We haven’t forgotten about the beta. We will need all the help we can get to test the game and to make it better. Our team has been hard at work to polish the Beta to make it ready for the public but we still have a bit of ways to go. However, once we go live on Kickstarter we will be CLOSING the Beta signup – so make sure you register for the Beta NOW!

Here’s some footage from the Beta.

Again, the team at Akimbo Creations would like to extend our thanks to each and every one of you who have helped us get here and we need that one last push to get us through this last leg of our journey.

We will let you know when we go live on Kickstarter – Keep an eye on our Website, Twitter and Facebook for instant updates, videos and more.

 

ARC Continuum: Development Update

By | Game Development, Updates | No Comments

Progress for ARC Continuum has been coming along nicely. A big part of the game design process is iteration – that is, going through what you have and discovering how you can make it better. In this week’s blog, we will talk about what we are doing.

ART

One of the first things we can talk about is art. Games are visual experiences. Currently, we are working on the levels that will make up the first playable beta. From an artist’s point of view, working on this beta involves looking at each level from multiple perspectives: How is the lighting? Are there any textures we can improve? How can we guide players where they want to go? What can we do to improve performance/lag?

ARC Cathedral Exterior

By going through the levels in this way, artists can identify what they think is missing and add these elements to complete the visual experience. On ARC Continuum, we are striving to create a world that makes sense and feels complete as opposed to a world that purely exists to contain gameplay.

ARC Chamber
DESIGN

Something that is harder to nail down is design, especially as it isn’t something you can just see in a picture. Improving gameplay is a result of constant playtesting. Designers need to get into the game and see how the powers “feel”, how the weapons are balanced, how difficult the puzzles are – the list goes on and on.

Everyone at Akimbo Creations loves games and we bring that passion into our work. By critically reviewing other games, we can identify not only what their designers did right but also what they did wrong. The idea isn’t to copy systems from other games, but to identify how certain game aspects make you feel as a player and what mechanic, or combination of mechanics caused that feeling.

We believe games should always be designed with the player’s experience in mind. Every part of the game should work towards an engaging user experience, where each mechanic is a cog in the machine that drives the experience.

 

ARC Cathedral Interior

TESTING

With the base systems in place, the programmers now have their work cut out for them – they are constantly optimizing and adding to the ever growing codebase that makes up the game. As the designers identify what is missing from the game, they discover more features that need to be added and  variables that must be tweaked. When testing, you always find bugs that you never even thought about – sometimes when you fix one bug you inadvertently cause another. Because of this, a designer & programmer’s job is never truly done. Even after release, we will be improving the game with patches and even extra content.

Don’t forget, we are currently accepting applications for beta testers, be sure to sign up here and follow us on Facebook and Twitter for the latest news.