This week we delved deeper into the world of Taraan, a remote desert planet with a heavy smell of oppression that is ruled by the power hungry, evil Kaasar.
Throughout the week, we shared various concept art, screenshots and renders on our social media. If you missed them, make sure you follow us and subscribe to our newsletter for the latest updates.
We sat down with our Art Director, Greg White, to discuss some of the influences and inspirations that were used to bring the art from concept to reality.
1. How did you visualize the world of ARC Continuum?
The first aspect of ARC Continuum that really jumped out at me was the underground. While the story spans subterranean depths, sprawling desert cities and interstellar spaceships, we began defining what makes this sci-fi game unique by shaping the underground world. We wanted to design the underground remnants of an ancient, yet advanced, civilization on an alien planet.
This underground environment, however, is not a natural cave but more a result of some cataclysmic event which covered a large ancient city while still leaving it intact. The goal was to portray an ancient civilization that is both mystical and scientific, yet technologically advanced enough to create the ARC that manipulates time.
2. What was the inspiration to the art design that was included in the game?
Since I was a child, I’ve always been fascinated with the ancient and mysterious structures of our own world such as The Great Pyramids of Egypt, Machu Picchu, Angkor Wat and the Mayan Pyramids to name a few. In fact, I’ve probably spent too much time in my life thinking about how and why these structures exist. ‘Fingerprints of the Gods’ by Graham Hancock has some very interesting and well-researched ideas on many of these places.
3. How do you feel now that things are beginning to take shape?
Creating the art for this game is really a dream come true for me as I get to integrate my fascination of megalithic wonders into a sci-fi adventure game. Thick, chunky, and slightly odd imposing blocks of stone and metal were the starting points for designing the underground buildings. From there, we added ancient hieroglyphic symbols and now we are integrating mysterious energy lights throughout the structures.
Greg, thanks so much for your time.
The ancient city of Taraan is a unique urban environment and it wouldn’t have come to life without Greg’s seamless art direction and creative imagination.
Be sure to check out the video below for some scenes from our game.
Additionally, we are also accepting applications for beta testers that are willing to help test us out. If you would like to get first crack at the game, drop by and sign up for beta testing and be sure to and follow us on Facebook and Twitter for updates as soon as they are live.