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ue4 - ARC Continuum

ARC Continuum is Coming to Kickstarter

By | Game Development, Updates | No Comments

The team at Akimbo Creations has some exciting news as we start the next leg of our journey. ARC Continuum will be coming to Kickstarter early September.

It has been an exciting journey so far!

Steam Greenlight

It’s been almost a year since we got Greenlit on Steam. We cannot thank everyone who supported us enough. With the help of CMF (Canadian Media Fund) and the tremendous support we received during our Steam Greenlight campaign. It has allowed us to continue to work on our passions and allow us to push the boundaries of indie gaming with ARC Continuum.

The offices of ARC Continuum have since expanded and we now have offices in Ottawa in addition to the original studio in Vancouver. Our studios are now home to many talented individuals who bring with them the passion for quality and indie games.

Kickstarter

We will be using Kickstarter to bring ARC Continuum to the next level, every dollar we raise, we plan to put back into development to add features, powers and enemies that we had to drop.

We will need all support we can get, so tell your friends and family about ARC Continuum!

ARC Continuum Kickstarter

Update on Beta

We haven’t forgotten about the beta. We will need all the help we can get to test the game and to make it better. Our team has been hard at work to polish the Beta to make it ready for the public but we still have a bit of ways to go. However, once we go live on Kickstarter we will be CLOSING the Beta signup – so make sure you register for the Beta NOW!

Here’s some footage from the Beta.

Again, the team at Akimbo Creations would like to extend our thanks to each and every one of you who have helped us get here and we need that one last push to get us through this last leg of our journey.

We will let you know when we go live on Kickstarter – Keep an eye on our Website, Twitter and Facebook for instant updates, videos and more.

 

Playable Gameplay Preview Update

By | Game Development | 2 Comments

In the last couple of weeks we have been working at full steam to build our first playable gameplay preview. A lot has drastically changed since we first started and we have been building multiple features to make ARC Continuum better and better.

In the last few weeks we have made couple of tweaks to various parts of the game, working to improve everything from game mechanics to lighting to new enemies.

Graphics

The lighting in various sections of the game have been overhauled completely, giving the game a more polished and refined look. The sections you glimpsed from the lore video are now integrated in the game, meaning you will now be able to see ziggurats, symbols and much, much, more as you explore the underground city of Taraan.

Moreover, we updated the textures and models of characters, environments and more. Things are slowly beginning to take shape, invoking a real sensation that you are in the  long lost civilization of Taraan.

We have also refined the character animations of the hero, enemies and NPCs.. Our hero now has a better walk, run and crouch animation in additional to improved idle poses and shooting.

But we are not done yet and have many plans to refine it further.

Enemies

There’s a new type of enemy in ARC Continuum and it is quite the menace-The Tank aka Dark Colossus. The Tank is a beast of an enemy bringing with it a lot of armour and firepower, however, you have an advantage against it. While not effected by some of the time vortex, it’s movements are quite slow, allowing you to maneuver around it while avoiding the blast of its shotgun.

Implementing an enemy like this in a short period of time was quite the challenge and we are super excited with how far we have come.

Powers

Time powers play a fundamental role in ARC Continuum as the ARC allows you to control and manipulate the fabric of time. Since the use of these powers gives you the edge against the brutal Kasaar, we have since refined various time powers such as the Time Vortex and Time Slow.

The Time Vortex now has updated visuals and it no longer explodes on impact but instead has a timed implosion. Time slow is now much stronger, slowing down enemies rate of fire and turning affected enemies blue to easily indicate which are effected.

While these are just some of the things we have refined – we are always continuing to polish the game further as we get closer and closer to completing the first playable gameplay preview. Stay tuned for more exciting news in the coming weeks and don’t forget to sign up to get an exclusive chance to be a beta tester.

Don’t forget, we have been accepting applications for beta testers. If you’ve not signed up yet, click below to get an exclusive chance to be part of our beta testers.

Don’t forget to follow us on Twitter and Facebook for instant updates, videos and more.